![]() ![]() There were some areas described in the books that haven't yet been seen in the movies so we had some fascinating conversations between the teams to describe and then create those 'authentically.' Back in October, the experience of running around Hogwarts was surreal - the castle was fully built, but the walls looked like architects' paper because we'd literally scanned the drawings in. It started with us working with the movie team to construct a 3D virtual Hogwarts - getting their blue prints of the movie sets, going to the exterior locations with tape measurers and high-end digital cameras, and reviewing how these locations have been translated into the movies, poring over every detail. Because such a large part of the movie is set in Hogwarts, we have gone to extreme lengths to recreate the locations from the movie in the game - perhaps more than any movie game ever. Harvey Elliott: One of our team mantras this year is to get absolute movie authenticity.
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